Is Kalista Strong Again With the New Buffs

How to Play the All-time Disharmonism Team Comps (+How to Counter Them)

Hey all! To assist ready you and your teammates for Clash, we're recommending team comps boss your bracket.

The team comps have varying playstyles so you tin find the best fit for your squad.

The recommendations are made past our experts, Flaress, Aux, and Moriarty who have spent time every bit pro players, coaches, and commentators.

For each squad comp, we'll take a set of five ideal champions along with alternatives in case some of the champs get banned or picked by the enemy squad.

Best Disharmonism Comps (Updated Mid-Flavour 12)

one. Single Target Shutdown

Clash comp single target shutdown

Ideal Champs and Substitutions:
  • Elevation: Camille/Tahm Kench
  • Jungle: Trundle/Viego
  • Mid: Twisted Fate/Syndra
  • ADC: Ezreal/Ashe
  • Support: Braum/Thresh

This comp is very effective at finer playing teamfights by dispatching ane target at a fourth dimension with their high amount of single target CC and harm.

It's too a very effective composition at invading due to the strong level ane provided by Braum and Twisted Fate. Your early game is dictated past Trundle's early dueling paired with Twisted Fate's roaming ability to spread pressure to the side lanes.

When it comes to teamfighting, your goal is to kite backwards and lockdown and burst anyone who steps also close.

How to Counter

clash counter poke comp

To vanquish a teamfight comp that excels in unmarried target lock down, try a poke comp that uses its range to kite and keep the enemy comp at a distance.

Lux and Sona tin can provide shield utility and Lee Sin provides additional pare.

The longer you lot're able to skirmish and poke, the harder it volition be for the lockdown comp to notice an opening.

two. Hard Engage Wombo

clash comp hard engage wombo

Platonic Champs and Substitutions:
  • Top: Kennen/Camille
  • Jungle: Jarvan Four/Nocturne
  • Mid: Lissandra/Galio
  • ADC: Ashe/Ziggs
  • Support: Leona/Rell

This comp does not requite the enemy team any infinite to exhale.

Heavy engage across the board combined with some really strong AoE power will arrive incredibly difficult to play against if your enemies have an immobile comport and oft even if they don't.

If you like large high-impact teamfights so this is the comp for you.

How to Counter

clash counter highly mobile disengage

Against a squad that relies on potent wombo engages, pick a team that has loftier mobility and disengage.

Wombo/AoE abilities tend to have longer cooldowns and then if they don't get a lot of value out of them, such as only hitting 1-ii members, you can oftentimes win out in the long term.

Your carries should have enough tools to stay at a safe distance while still being able to output damage.

iii. Buff Bruisers

clash comp buff bruisers

Ideal Champs and Substitutions:
  • Top: Wukong/Sett
  • Jungle: Xin Zhao/Jarvan Iv
  • Mid: Irelia/Graves
  • ADC: Seraphine/Karma
  • Support: Sona/Lux

This comp revolves around strong skirmishing champions who do well in tight-knit fights and supporting them with the powerful shielding/sustain/CC from a double enchanter bot lane.

With the corporeality of self-healing and sustained damage bachelor to the bruisers combined with the enchanter healing, information technology becomes extremely hard to deal with this limerick if you lot don't take someone downwards as they'll quickly heal back up again.

How to Counter

clash counter comp anti bruiser

Hither'due south an example of an anti-bruiser comp.

Bruisers want to become into the thick of things and these five champs excel at short to mid ranges.

Y'all accept many ways to swing fights in your favor and control space with AoE spells.

Cassiopeia and Taric ultimates can each singlehandedly deter the enemy from thinking about engaging.

Flavor 11 Clash Comps

Hey everyone! Nosotros've got a batch of brand new team comp recommendations to give y'all and your Clashmates more options heading into Flavour eleven.

Although these are more in line with the latest meta, if your team is used to playing a certain mode, experience complimentary to employ an older team comp recommendation from Season 10.

After all, Disharmonism is heavily reliant on coordination and synergy, it's better to use a non-meta comp that your team is good at over a meta comp that your squad needs more practice with.

i. Double Advertizement lanes + AP Jungler

Double AD + AP jungler

Ideal Champs and Substitutions:
  • Top: Camille/Renekton/Fiora
  • Jungle: Lillia/Evelynn/Karthus
  • Mid: Lucian/Yasuo/Zed
  • Bot: Senna/Caitlyn/Ashe
  • Support: Thresh/Lux/Morgana

This was a staple in pro play toward the end of 2020 and information technology's a neat choice if your team doesn't really accept tank players.

It allows your AD laners to play aggressively while your AP junglers calibration to 6 apace and makes information technology easy to contest early Dragons and Rift Heralds.

If all goes according to programme, the enemy squad will have difficulty itemizing since your team will have a balanced assault of AP/AD.

Note that Lucian can effectively human action equally a triple flex, so make sure your tiptop, mid, and ADC tin can all play him proficiently to maximize that perk.

How to Counter

Double AD + AP Jungler (Kha'Zix version)

To defeat the two AD carry + AP jungler comp, your goal is to terminate the Ad carries from snowballing by recognizing that you need to play for farm pre-6.

Another primal is to endeavour to invade the AP jungler as most are squishy.

Malphite shuts downwards ADs, Kha'Zix has expert invade and snipes squishies, Twisted Fate helps to prevent snowballing lanes, and Ezreal + Yuumi tin can easily play to scale.

ii. Scaling Teamfight

Scaling Teamfight

Ideal Champs and Substitutions:
  • Summit: Ornn/Malphite/Sion
  • Jungle: Kindred/Graves
  • Mid: Orianna/Azir
  • Bot: Ashe/Kog'maw/Twitch
  • Support: Nautilus/Lulu/Yuumi

This team comp may be amend suited for lower skill levels due to its easy execution.

Information technology uses a basic forepart to back gear up to protect your carries and it offers many ways to engage and observe picks.

The gameplan is very elementary only constructive.

How to Counter

Double AD + AP jungler

Scaling teamfighting gets defeated by early assailment, and then if y'all want to trounce it, the double Advertisement + AP jungler comp is a great choice.

The teamfighting comp is peachy in 5v5 situations simply volition struggle confronting the more than early on-mid game comps that excel in smaller engagements.

3. Delivery System

Delivery System

Ideal Champs and Substitutions:
  • Top: Camille/Shen/Akali
  • Jungle: Lillia/Hecarim
  • Mid: Galio
  • Bot: Caitlyn/Kog'Maw/Twitch
  • Support: Lux/Lulu/Yuumi

If you're looking for a versatile option that has satisfying wombo payoffs, endeavour out this version of the Galio delivery organization.

It shines most in the mid game, but its other win weather include teamfighting and split-pushing.

How to Counter

Delivery System Counter

To defeat the delivery stystem, TF + jungler demand to have over the early game.

TF and Senna tin help nullify Galio'southward roams to prevent engages that favor the enemy team.

Y'all also have options to match whatsoever late game split pushes you may face.

4. Anti-Swoop

Anti Dive

Ideal Champs and Substitutions:
  • Elevation: Gangplank/Ornn
  • Jungle: Lee Sin/Kindred
  • Mid: Azir/Cassiopeia
  • Bot: Cait/Ezreal
  • Support: Thresh/Rakan

If your Disharmonism team hates playing confronting swoop comps, this is the comp for you!

Your strong backline carries work in tandem with a healthy helping of peel to handle divers with ease.

The comp provides incredible scaling while still offering respectable early agency.

Look to forepart-to-dorsum and keep your flanks under control to maximize your effectiveness.

How to Counter

Anti Dive counter

Early on pressure champs similar Galio tin crusade issues for the comp by speeding up the tempo of the game with roams.

This is especially devastating with scaling split pushers similar Camille since the comp wants to be grouped and a strong side lane threat prevents that.

5. 1-3-1

1-3-1

Ideal Champs and Substitutions:
  • Top: Camille/Jax
  • Jungle: Kha'Zix/Karthus
  • Mid: Galio/Twisted Fate
  • Bot: Senna/Ezreal
  • Support: Thresh/Rakan

If your team has strong individual players or doesn't like to teamfight, this may be for you.

By combining a top lane duelist with a global mid laner, y'all can play the map wide and strength the enemy team into uncomfortable positions.

Your safe bot lane tin transition to hold mid while your sidelaners are pushing.

The jungler looks to attack sidelanes to help notice a pick – in the instance of Karthus, this can exist as piece of cake equally pressing R!

How to Counter

1-3-1 Counter

Strong engage options make it difficult for the enemy team to successfully prepare their one-3-1 without getting picked.

Information technology'south important that your top laner isn't the just engage pick in example they're forced to defend.

Graves and Cassiopeia offer loftier DPS to burn through neutrals which tin forcefulness enemy sidelaners to teleport in and then yous tin can observe a favorable teamfight.

Older Comps (added Patch 10.ix)

It's your Jungle expert Flaress dorsum however once again and it'due south been far too long since our last Clash Comps rundown. The meta has definitely shifted over the last couple of months so nosotros've got some new comps for you and your Clash-mates.

Before I first you should go along in mind a few things:

  • If any of these picks got picked or banned away from you, consider picking up our recommended alternative picks that should round out the comp similar to what was taken away.
  • The draft doesn't unremarkably get the same mode every time and particularly doesn't compare to what you lot'd meet in LCK, LPL, LEC, or LCS. So taking things earlier or later really depends on who you're facing and can be decided on during your scouting stage.

1. Teamfighting with strong solo laners

teamfighting clash comp

Ideal Champs and Substitutions:
  • Elevation: Aatrox/Sett
  • Jungle: Morgana/Taliyah
  • Mid: Pantheon/Renekton
  • ADC: Ezreal/Varus
  • Support: Yuumi/Nautilus

Starting off, we accept a well-rounded teamfight comp that utilizes the forcefulness of the solo laners early and falls dorsum onto a strong scaling ADC every bit a contingency plan.

Can you just moving picture a fed Aatrox getting reset after reset with a Black Shield and a Yummi attached to him?

And surely y'all call back the ease of execution of the Taliyah + Pantheon combo that was popularized not too long ago.

Well, if yous take that one pace further you got Morgana Jungle subbing in for Tal.

Morg's definitely going to throw a wrench in your opponent's draft strategies as she can be flexed mid and support and if you lot're unsure of how to play her in the Jungle, I conveniently made a video covering it not also long ago *cough * coughing*.

Await to use the priority and kill pressure from the mid + jungle duo to impact and snowball your height and bot lanes.

Morg can negate CC from her Black Shield and enable the team to become HAM.

Ezreal and Yummi have a safe, yet potent laning stage that ascends past God Tier of brokeness.

And you have Aatrox who'due south going to pump out loads of harm and be unkillable thanks to the two supports on your team.

Overall, your win status is to play around your mid & top side early while your bot lane looks to play information technology cool and calibration.

Information technology's alright to forfeit the first Dragon if it means you secure Rift Herald for your mid or topside for platings.

Use the leads from top and mid to then bring your bot lane up to speed while y'all force team fights around neutral objectives.

How to Counter

teamfight clash comp counter

Fiora has better mobility and skirmishing in the 1v1 than Aatrox.

Olaf volition just run Morgana over like a bug on the side of the highway thanks to his R.

Anivia will never let Pantheon become on top of her once she'southward vi.

Finally, Kalista + Blitz combo punishes the Yummi/Ezreal combo much harder than other bot lane duos thanks to their gap closing and lockdown.

2. Lockdown + Scaling

lockdown scaling clash comp

Ideal Champs and Substitutions:
  • Top: Garen/Camille
  • Jungle: Karthus/Shyvana
  • Mid: Lissandra/Galio
  • ADC: Senna/Ashe
  • Support: Maokai/Nautilus

Side by side upwards is an astonishing scaling + lockdown comp that remains strong in the early and mid-game.

A minus ten movement speed nerf isn't gonna put the nail in the coffin with Karthus Jungle. Your articulate is all the same going to be exceptional and when you lot have the likes of Lissandra and Maokai to root your targets for free Q's, information technology'south night time for your enemies.

Lissandra recently got a nice buff to her waveclear which will help her have more favorable roam timers and priority in lane to assistance Karthus for scuttles and neutral objectives.

In the bot lane, you have fasting Senna paired with Maokai who is a bully counter to the many melee champions in the game at the moment.

Lastly, does Garen really need an explanation? Printing Q, Spin-to-win, yell DEMACIA, make the enemy pinnacle laner rage in all chat. EZPZ.

Your win condition revolves around not permit your Karthus to be invaded with this comp.

karthus original splash

As long every bit your team can collapse when needed on the time you lot're pretty much set for the game.

You've got a great lockdown from your Maokai and Lissandra for your Karthus and Senna to dish out plenty of harm while likewise having good tankiness from Garen and Maokai.

Just play safety, scale, and fight on item spikes or when Karthus Ult is available.

Then pretty much if you lot don't hiccup in the early game and go even at 15min yous've won.

How to Counter

lockdown scaling clash comp counter

Darius is favored in the Garen matchup and tin can look to derail the solo power of elevation lane by countering it with even more solo ability.

AP Shyvana clears brilliantly and has burst to kicking thanks to her slinging Fireballs that'll one-2 shot Karthus – she also provides better Dragon pressure.

Kassadin volition look to take the gratis passive lane and calibration to level 16 easier thank you to the noninteractive matchup.

Finally for bot lane, Yasuo/Taric will look to punish the depression mobility of Senna/Maokai to become uncomfortably close for easy kills.

3. Front-to-back Teamfighting

front to back clash comp

Platonic Champs and Substitutions:
  • Top: Sett/Fiora
  • Jungle: Trundle/Sejuani
  • Mid: Azir/Cassiopeia
  • ADC: Xayah/Kai'Sa
  • Back up: Rakan/Nautilus

Despite Trundle getting a slight nerf he's notwithstanding excellent for countering the many melee picks in the current meta.

Yous'll exist able to fix up dandy ganks from your pillar and allow for your Sett to have an easier fourth dimension to feed your foes a couple of knuckle sandwiches.

Xayah isn't the best ADC in the game alone, but when slotted into squad play and paired with Rakan she easily is on par with God Tier. The Lovers duo'southward early power and priority are great.

At mid lane, you'll have an Azir to scale up and add even more obstacles for your opponents to bargain with thanks to his Emperor'south Divide.

Azir splash

Your main win condition going to want to play out the first 10 minutes through mid and pinnacle side. As long as you secure Rift Herald for belfry plating gold it's okay to lose out on the outset Dragon.

Later the first ten minutes of a match, if your squad properly sets up your mid and top to succeed, refocus on your bot laners and exist sure to pummel your opponents with iv homo ganks.

Afterwards, y'all should be in a nifty position to command the flow of the game through pressuring Dragon Soul, Rift Heralds, and Barons.

How to Counter

front to back clash comp counter

Despite Wukong'south nerfs, his stats still shell out Sett's early and he has a kit to avoid a lot of Sett's impairment.

Trundle may be able to disrupt Nunu with his Colonnade but information technology doesn't terminate the utility and objective command Nunu brings that outshines him.

Ekko thrives to become in the face of Azir and tin easily exit of his Sand Soldiers and get on top of Azir.

Ashe + Morgana look to corruption the aggressive nature of the Xayah/Rakan matchup and by having multiple forms of difficult CC, it's easier to chain them together especially because Morgana R will remain tethered on Xayah if she ults.

iv. Wombo Philharmonic Teamfighting (Delivery arrangement variant)

wombo combo clash comp

Ideal Champs and Substitutions:
  • Summit: Maokai/Malphite
  • Jungle: Jarvan 4/Zac
  • Mid: Orianna/Galio
  • ADC: Varus/Kog'Maw
  • Support: Lulu/Nami

It's ever hard to not put some iteration of the ball delivery wombo philharmonic when recommending comps for coordinated 5v5.

It'south a tried and true ol' reliable method that never ceases to stay relevant.

Add together the extra tankiness and peeling that you get from Maokai every bit well as the sheer utility that Lulu brings to the table.

She can not simply protect her carries but tin can also utilize her ult to layer on top of the wombo to keep the J4 live.

The Varus brings a little actress added bonus thanks to his ultimate simply please be sure to build him on hitting and non the lethality build that has been more popular recently.

Otherwise, you're going to lack consequent harm in teamfights.

on-hit varus build

With this comp, it's sink or swim when it comes to your bot lane.

You need to play mid + bot with this comp and retrieve you lot have a Maokai when he groups for team fights.

If y'all tin brand information technology to Blade of the Ruined King and Rageblade on Varus, everything else will fall into place.

How to Counter

wombo combo clash comp counter

Morde already has some penetration in his kit and generally rushes Liandry's for the % health burn which is convenient confronting tanks like Maokai.

Graves offers good mobility and kiting against Jarvan and just outclasses him in many other aspects of the game at the moment.

Talon will have mid priority all early game and exist able to roam and influence other lanes while too having bang-up impale pressure on Orianna likewise.

Lastly, the MF/Bard combo packs a big dial at the moment and tin can hands punish micro mistakes from Varus/Lulu.

5. Wombo Combo Teamfighting (Scaling variant)

multi wombo clash comp

Ideal Champs and Substitutions:
  • Top: Wukong/Kled
  • Jungle: Fiddlesticks/Shyvana
  • Mid: Yasuo/Renekton
  • ADC: Miss Fortune/Kai'Sa
  • Support: Leona/Nocturne

If yous aren't feeling similar playing the commitment system variant but still want to have a potent wombo comp, this may be up your alley.

This comp is honestly pretty foolproof if you merely don't feed early.

The insane scaling and damage output this comp pumps out is surely NSFW.

It's hard to put a timer on this comp when it actually activates, simply when most of your squad (except your support) is all on ii item power spikes more often than not you lot're gilded from hither on out.

fiddlesticks original rework splash

Look to forcefulness neutral objectives until you somewhen get Dragon Soul or a Baron and be certain to play off of Fiddle ultimates to capitalize off his fears.

Overall, you've got the knockup synergy with the Wukong and Yasuo, the AoE monstrosity that is Fiddlesticks that covers your AP harm, and MF + Leona which add some CC and wombobility (yes I just made that word up) to brand this comp quite frightening.

How to Counter

multi wombo clash comp counter

Singed tin can quite literally mucilage Ornn's anxiety to the basis and stop him from using the second cast of his ultimate.

Zac is able to disrupt Fiddle's drain, besides as itemize for magic resist (such as Spirit Visage) to keep him alive and non go burst down equally easily.

Pantheon is a great counter to Yasuo equally he has point-click CC and an ability to block his damage.

The Jhin + Bard pack in a lot of bursts and some utility of their own that'll agree the line vs the MF/Leona.

half-dozen. Dive Comp

dive clash comp

Ideal Champs and Substitutions:
  • Top: Ornn/Sion
  • Jungle: Graves/Kindred
  • Mid: Diana/Kassadin
  • ADC: Kalista/Caitlyn
  • Back up: Taric/Rakan

Your win condition for this comp is definitely reliant on your squad's coordination to pull the trigger on engaging fights. And not just every fight you see, only the right ones.

Information technology's too important to play around item spikes and play the neutral objectives game to sway the tempo of the game in your favor.

Past doing this you can easily dive towers with ease since you lot'll likely have the particular advantage.

Speaking of item advantages, you take Ornn upgrades bachelor to boost your tardily-game power.

thunder splash

If you can stay afloat for about 15 minutes of the game and actually, really bulldoze the boom in the coffin in the mid-game this comp will exercise you wonders.

But be sure to close out around 30 minutes otherwise you may be outscaled past certain teams.

With this comp, you'll be wanting to play very riskily by diving your opponents. This should be made easy thanks to the long-range engagement from Ornn and survivability from Taric's ultimate.

Your 2 AD carries are primed and set too with slap-up impairment to circular the comp out.

How to Counter

Your reason for choosing Mordekaiser here is the same equally the anti-Maokai caption we gave earlier.

Trundle is able to steal valuable Advertising from Graves and exist able to stick onto him and run him down.

Whatsoever armor Graves has will but be stolen by the Troll Male monarch and just make graves a caster minion.

Galio fits in perfectly with the anti-dive comp too as the anti-melee/anti-magic harm that makes him a natural enemy to Diana.

Finally, Vayne + Janna only become a free non-interactive lane stage to allow for harder scaling in the mid-late game.

Feature Recommendation: Team Comparing

We strongly recommend using the Team Comparing feature inside the Live Companion on our platform for your Clash matches.

pre game team power spikes

The Live Companion gives y'all a ton of analysis before your friction match with player scouting, imported builds and more.

The Team Comparing allows you to run into how you stack upwards against the enemy team with helpful average stats and power spikes.

To learn more about all the other tools the characteristic has, check out our Mobalytics Live Companion guide.

Older Comps (added Patch 10.4)

The game has inverse quite a bit since we final added these comps but we decided to include them in example your Disharmonism team establish success with them or in case the meta eventually returns for these comps to be good once again.

If they worked well with you in the past, be sure to be enlightened of what's changed in terms of buffs/nerfs and discuss with your team how yous'll be adapting to those changes if necessary.

1. "Game Over" – Choice + Teamfight

Game Over team comp

Ideal Champs and Substitutions:
  • Meridian: Ornn/Gnar
  • Jungle: Rek'Sai/Elise
  • Mid: Cassiopeia/Viktor
  • ADC: Caitlyn/Jinx
  • Back up: Leona/Nautilus

For this first team composition and my personal favorite, we have a well-rounded pick & teamfight comp that is consistently strong in the early, mid, and late game.

Going into draft be sure to go your hands on Ornn immediately if left open, and so follow that up with Cassiopeia. Ornn provides massive stats thanks to his upgradeable items and Cassio volition help secure and lockdown kills cheers to the many synergies the team provides such equally Rek'Sai Unburrow or Leona CC.

Rek'Sai volition allow the team to get rolling early thank you to her favorable early game in the current meta. Caitlyn and Leona volition have lockdown synergy thanks to Leona's lockdown and Caitlyn's traps.

Besides, due to the nature of the bot lane, Caitlyn will exist able to maintain lane dominance and help provide priority for the Dragon Soul win status.

Your win conditions are simple. Allow your jungler set up plays and accumulate a minor lead and make it unscathed until x minutes. After that, grouping upward and fight over neutral objectives until you smash their Nexus into oblivion.

How to Counter

Game Over counters

Yasuo can Windwall an essential Ornn engage. Elise is a natural hard counter to Rek'Sai thanks to her Rappel. Orianna keeps Cassiopeia at bay and doesn't allow her to walk upwardly to use her Twin Fangs.

Tristana can use Rocket Jump resets and her early snowball potential to throw a wrench in bot lanes scaling. And lastly, Morgana, is the bane of every engage player'south existence. Her Black Shield will stuff any playmaking potential too as snaring you until your pilus turns gray or y'all're done pulling all of it out.

ii. "The Wombo" – AoE

The Wombo

Platonic Champs and Substitutions:
  • Meridian: Kennen/Vladimir
  • Jungle: Jarvan Iv/Zac
  • Mid: Orianna/Viktor
  • ADC: Miss Fortune/Kalista
  • Back up: Nautilus/Taric

Rolling into team comp #2, we have a difficult engage fashion squad that excels when grouped and feels oh-so-good when you lot wombo-philharmonic in sync.

Be sure to utilise your team'southward force of forcing engages and layering ultimates. The best role about this comp is that yous have multiple appoint tools from Kennen, Nautilus, and Jarvan IV with deadly followup from Orianna & Miss Fortune.

Try to focus more on Rift Herald over Dragons early as y'all desire to transition Shelly for tower platings to reach your detail spikes quicker. With this squad, as long equally you exercise not run information technology down pre-10 minutes, you lot will shine in the mid-to-late game portion of the match.

Pick this comp if you are a team who prides themselves on their synergy and chains ultimates and so well the enemy team has no other choice only to give you lot props.

How to Counter

Wombo Counterpick

Beware of picks similar Cho'Gath who will silence you and one-shot yous as you lot blink in the late game. Kindred tin single-handedly save a teamfight and kite cheers to her Lamb's Respite. Veigar who seems like it would easily be abused, tin really confine you lot and dismantle your dive/engage comp cheers to his Cage.

Senna & Morgana calibration well and stifle ganks thanks to Black Shield and the Sustain from Senna Q. Senna's ultimate tin likewise provide shields to dilute your AoE damage in teamfights.

three. "We're meliorate than you" – Stiff Early/Mid Game + Dive

we're better than you

Ideal Champs and Substitutions:
  • Top: Kled/Jayce
  • Jungle: Elise/Pantheon
  • Mid: Qiyana/Taliyah
  • ADC: Draven/Lucian
  • Support: Alistar/Thresh

Moving forward to comp #three, nosotros accept an aggressive early-to-mid game team that you will admittedly love to utilize against teams yous're certain yous'll have them FF'ing in fifteen minutes.

Your win-status is to outplay your opponents early during laning phase and to close out the game pre thirty minutes. Use the aggressive nature of the comp to snowball and swoop with Elise since she has synergies to gank and swoop in every lane.

Yous will need to prioritize Rift Heralds for income and to bait teams to defend their structures earlier you all in them under the tower.

This is a loftier-chance loftier-reward playstyle that requires a good amount of synergy betwixt teammates, then be sure to exercise this one a couple of times in your scrims before gameday.

How to Counter

we're better than you counters

Despite the nerfs on Singed, Singed's Gluey Glue patch inhibits Kled, Elise, Qiyana & Alistar from playmaking thank you to the grounding upshot. Olaf would likewise ignore everybody and go ten-0 before your team can even say "200 Years Experience."

Lissandra stalls and locks down your comp fairly easily while Ashe and Morgana slow, snare, stun your champions, every bit well as your mentals every bit they deny your strong, aggressive early game.

iv. "The Icebreaker" – Scaling + Teamfighting

The Icebreaker

Platonic Champs and Substitutions:
  • Top: Sett/Ornn
  • Jungle: Sejuani/Skarner
  • Mid: Sylas/Irelia
  • ADC: Jinx/Vayne
  • Support: Braum/Tahm Kench

Standing forwards with comp #iv, I wanted to throw in a slick lockdown scaling teamfight composition that'll reward those of you who like to play reserved and calculated to slowly choke out your opponents.

What allows for this comp to synergize so well is the insane crowd control you go only from Sejuani and Braum which is supplemented by the Sett and Sylas picks to help proc the on-hit effects.

This comp strives to get to the mid and late game then effort to play safe early on and wait for your team'southward particular spikes. If all else fails, you accept Jinx as a hyper bear to rely on in the tardily game with plenty of peel to kicking.

How to Counter

Icebreaker counters

Sett may seem like he may counter Maokai, only Maokai tin can really disrupt and avert a lot of Sett's damage thanks to his Q and Westward. Trundle will absolutely tear Sejuani to shreds cheers to his stat stealing abilities thanks to his Q and R.

Mordekaiser volition be able to death realm anybody on your team and stand on you with Conqueror and his passive equally he emotes over your grave.

Miss Fortune and Taric can sustain and poke in the lane every bit well equally peel and have amazing stalling potential in the later stages of the game thanks to Miss Fortune R and Taric's invulnerability from Cosmic Radiance.

5. "Secretly OP" – Skirmish

Nosotros will take skill expression to a whole new level and help make your hook champions lives easier in the form of Trundle's Pillar since information technology volition tiresome and make hooks easier to land. Exist prepared to laugh uncontrollably as Pyke will single-handedly purchase your squad Rolex's & Loui Vitton thanks to his insane gilt share from "Your Cut" on his ultimate.

Secretly OP

Platonic Champs and Substitutions:
  • Height: Mordekaiser/Gnar
  • Jungle: Trundle/Karthus
  • Mid: Pyke/Qiyana
  • ADC: Vayne/Kog'Maw
  • Back up: Thresh/Braum

This comp may seem a little wonky at first, only believe me, people have forgotten the sheer power and gold Pyke mid provides. Pyke synergizes really well with Hail of Blades which conveniently got buffed recently. The Pyke option will roam and assistance kickstart the Vayne train to snowball for late-game.

Picks are essential to this comp then be sure to utilize Trundle Pillar to narrow their chances of dodging skill shots and if all else fails your squad is equipped with above-average peeling tools for your Vayne to get you across the finish line.

How to Counter

secretly op counters

Be wary as Tryndamere tin can steal the game from nether your noses as he can abolish Pyke R as well every bit be a consistent threat in the later parts of the game due to his stiff carve up pushing potential. Trynd will force two or more players to bargain with him and if he pulls Mordekaiser away from squad fights then he already has done his job.

Nunu & Willump volition be able to secure neutrals far meliorate than Trundle can while Diana will exist able to keep Pyke honest in lane stage with decent kill pressure.

Kog'Maw and Morgana will be able to scale exceptionally due to the fact Vayne is looking for a passive lane to farm too – and in my opinion, I'd be more than worried virtually a Kog'Maw free striking with Blackshield than a Vayne who'll probable exist spotted and executed on sight

six. "Poke Me on Facebook' – Poke + Siege

Poke me on facebook

Ideal Champs and Substitutions:
  • Pinnacle: Rumble/Gnar
  • Jungle: Jarvan Iv/Nidalee
  • Mid: Zoe/Corki
  • ADC: Ezreal (Varus)
  • Support: Thresh (Yuumi)

Alrighty y'all are y'all still with me? With comp #vi we will shift from the primarily teamfight comps that we accept covered so far to a more poke based limerick, that at the end of the day, will still achieve what a purebred teamfight comp could achieve if not better.

If y'all're looking to annoy and lookout as your enemies mentals deteriorates the more you lot land skillshots, this composition is right up your alley.

How to Counter

poke me on facebook counters

Exist on the lookout for Sett every bit he tin chase down your Rumble thanks to his Q which negates Rumbles movespeed on his W. Amumu can strip Magic Resist from off your team likewise as provide a decent AoE lockdown ultimate if he manages to land a Cast Toss.

Heimerdinger would prove challenging thanks to his turrets existence able to block Zoe and Ezreal poke. And finally, Twitch and Taric would exist able to stealth stun you in lane stage and outscale you lot harder in the mid-game.

7. "The Submarine" – Globals + Swoop

The submarine

Ideal Champs and Substitutions:
  • Top: Shen/Gangplank
  • Jungle: Nocturne/Gragas
  • Mid: Twisted Fate/Oriana
  • ADC: Jhin/Varus
  • Back up: Leona/Nautilus

For the last and final comp, we have a comp that'll have your enemies barking in all chat for how much y'all were willing to commit to picking off a player. To me, this is the true i and just submarine comp.

I propose playing this comp if you lot're confident in your split pushing and 1-3-1 abilities equally a team. Not but that, simply you would also have some very decent team fighting also.

Look for opportunities to swoop with Nocturne + Shen R as your Twisted Fate would exist able to ultimate and teleport without existence noticed to follow upwards.

Yous'll have another bully initiation tool from the Jhin & Leona philharmonic to make picks all the more easier for your Nocturne and Twisted Fate.

Be sure to play safe and farm until level vi, and make plays around your TF or Nocturne and prioritize Rift Heralds early then that you can get to your item spikes much quicker.

How to Counter

Submarine counters

Dr. Mundo will truly get where he pleases all over your team equally your squad lacks steady harm. His tenacity and healing regeneration will surely prove a problem if he is left open versus this team.

Trundle counters Nocturne by Pillaring him abroad and separating him from his fear target while Ziggs will never allow TF to roam thanks to the astonishing wave articulate Ziggs provides.

Xayah and Taric volition prove difficult cheers to the kiting, sustain, disengage, and invulnerability, and tin deny whatsoever run a risk of your team to burst or lockdown whatever of their beau teammates.

Determination

That's all from me folks! Good luck with your Disharmonism brackets and be sure to allow me know down in the comments how these team comps worked out for yous and if you'd like to encounter more Clash content in the future.

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Source: https://mobalytics.gg/blog/lol-best-clash-team-comps-and-counters/

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